I'm not gonna lie: I suck at being stealthy.
I was playing Dirge of Cerberus: Final Fantasy VII (a sequel to the original FF VII), and I was at the part where you have to control Cait Sith, a cat with a Scottish accent and a happy-go-lucky demeanor, through a mako reactor without being noticed by guards. I think I lost count of how many times Cait Sith was KO'd because of my lack of sneaky-ness.
I've never been good at stealth missions in games. I think it's because I get so caught up in the game that I squeak loudly in alarm when I have to edge past a guard. In fact, while watching my brother play Metal Gear Solid I can recall recoiling slightly when he had to sneak around guards. I would make a terrible secret agent.
Speaking of Metal Gear Solid, when I loaded my saved game today I noticed that the Cait Sith segment of the game was titled "Solid Cait". And yes, I giggled :)
Dirge of Cerberus is one of those games that makes me jumpy, because of the enemies popping up out of nowhere. (I punched open a cargo crate today, and a lizard creature was inside it. I kid you not.) Right from the start of the game you have to be on your toes, which is a lot for someone who's used to playing turn-based role-playing games. I think the last game I played where you had to move both yourself and a camera was Spyro the Dragon, many moons ago.
I think I'm finally getting the hang of the gameplay, though. When I checked my status, my accuracy rate was considerably better than when I started. Now, if only I could be stealthier...
Showing posts with label dirge of cerberus. Show all posts
Showing posts with label dirge of cerberus. Show all posts
Friday, July 20, 2012
Friday, July 13, 2012
An update, and some shameless squeeing about Dirge of Cerberus
Hello there :)
So I haven't posted in a while, again. But I may have more time for blogging, as my course is finished (and I passed!), and I may not do the August Camp NaNoWriMo after all. Recently, I've been getting stuck and un-stuck in video games - right now, I'm stuck on Star 7 in Katamari Damacy, I need to find some pearls to buy something in Beyond Good & Evil, and I'm stuck on the boss fight in Edge in Dirge of Cerberus: Final Fantasy VII.
Phew.
First off, Katamari is awesome, but I can't seem to get past the seventh "make a star" level, and I don't have any more constellations to do. Until I can get the hang of "Make a star 7", I may just work on making my constellations bigger. Having to deal with the King of the Cosmos doesn't help - every time you fail a level, he yells at you. It can get on one's nerves.
Beyond Good & Evil is excellent fun. I keep having to consult a walk-through, though, which makes me feel lazy. I'm glad it's making me think a fair bit, though. A game that's too easy is no fun at all.
I've already said a lot about Dirge of Cerberus, but I'm going to blog some more about it, because it's just too awesome. A lot of people hated this game because of the gameplay, but I'm enjoying it, even though it can frustrate me. Even so, when I finally got past a part of Edge (a town in the game) that I had been stuck at, instead of thinking, "Thank god that's over!" I was thinking, "YES! I did it! *happy dance*"
I still haven't started played Sly Cooper. I'm kind of saving that until I finish a game, because I don't want too many on the go at once. I'm also itching to pick up Final Fantasy VIII again, because I got stuck in it trying to find the Lunar Gate and never did try it again.
Anyways, that's what I've been doing lately. I'll try to blog more this month :)
So I haven't posted in a while, again. But I may have more time for blogging, as my course is finished (and I passed!), and I may not do the August Camp NaNoWriMo after all. Recently, I've been getting stuck and un-stuck in video games - right now, I'm stuck on Star 7 in Katamari Damacy, I need to find some pearls to buy something in Beyond Good & Evil, and I'm stuck on the boss fight in Edge in Dirge of Cerberus: Final Fantasy VII.
Phew.
First off, Katamari is awesome, but I can't seem to get past the seventh "make a star" level, and I don't have any more constellations to do. Until I can get the hang of "Make a star 7", I may just work on making my constellations bigger. Having to deal with the King of the Cosmos doesn't help - every time you fail a level, he yells at you. It can get on one's nerves.
Beyond Good & Evil is excellent fun. I keep having to consult a walk-through, though, which makes me feel lazy. I'm glad it's making me think a fair bit, though. A game that's too easy is no fun at all.
I've already said a lot about Dirge of Cerberus, but I'm going to blog some more about it, because it's just too awesome. A lot of people hated this game because of the gameplay, but I'm enjoying it, even though it can frustrate me. Even so, when I finally got past a part of Edge (a town in the game) that I had been stuck at, instead of thinking, "Thank god that's over!" I was thinking, "YES! I did it! *happy dance*"
I still haven't started played Sly Cooper. I'm kind of saving that until I finish a game, because I don't want too many on the go at once. I'm also itching to pick up Final Fantasy VIII again, because I got stuck in it trying to find the Lunar Gate and never did try it again.
Anyways, that's what I've been doing lately. I'll try to blog more this month :)
Monday, June 4, 2012
So... I'm kind of a bad shot.
I recently started playing Dirge of Cerberus: Final Fantasy VII, the spin-off game from that little game with the spiky-headed blonde guy ;) I had been reading the game's manual for ages to get a feel for the controls, then went through the game's tutorial (never again!!!), and then began the actual game. I have come to some realizations about me and Dirge of Cerberus:
1. I can't shoot. No, seriously, I can't. Granted, I'm getting better, but I'm still pretty crappy at the gameplay. Final Fantasy VII was a turn-based RPG, so going into a game where you're shooting and melee-ing your enemies instead of the 'my turn, your turn' system is a bit daunting.
2. Manuals are not always complete. I had to find a walk-through to figure out that you can break open boxes with melee. Why wasn't this in the manual? (For the record, if anyone needs a good site for walk-throughs and hints, I highly recommend GameFAQs . The walk-throughs on that site have saved my skin umpteen times, and they have just about every platform listed there. I can't guarantee that they'll have pages for every game, but it's a good starting point.)
3. Vincent looks damn good in a suit. Seriously, play through the tutorial and check out his suit. It's lovely. Although, I'm not so sure I like his haircut in that get-up.
4. Configuration changes everything. If you're a bad shot like me, tinker with the weapon settings. I changed the sight to 'automatic' and slowed down the camera speed, and I'm happy with the results.
Okay, I need to be doing something more constructive. Later!
edited to add link for easier-ness.
1. I can't shoot. No, seriously, I can't. Granted, I'm getting better, but I'm still pretty crappy at the gameplay. Final Fantasy VII was a turn-based RPG, so going into a game where you're shooting and melee-ing your enemies instead of the 'my turn, your turn' system is a bit daunting.
2. Manuals are not always complete. I had to find a walk-through to figure out that you can break open boxes with melee. Why wasn't this in the manual? (For the record, if anyone needs a good site for walk-throughs and hints, I highly recommend GameFAQs . The walk-throughs on that site have saved my skin umpteen times, and they have just about every platform listed there. I can't guarantee that they'll have pages for every game, but it's a good starting point.)
3. Vincent looks damn good in a suit. Seriously, play through the tutorial and check out his suit. It's lovely. Although, I'm not so sure I like his haircut in that get-up.
4. Configuration changes everything. If you're a bad shot like me, tinker with the weapon settings. I changed the sight to 'automatic' and slowed down the camera speed, and I'm happy with the results.
Okay, I need to be doing something more constructive. Later!
edited to add link for easier-ness.
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